Game guide · 69ZUOWEN
Learn the rules of Netwalk
Take a moment to check the current turn. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Try the rule on the board, then read the next instruction. A new 5×5 network is created and its tiles are rotated. Keep the goal in mind before your next move.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Give this approach a try
Begin with the basic rule, then follow the result of your action. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
The goal to keep in mind
Check the rule below as you play. Rotate tiles to form one connected network reaching every cell, without loose ends or loops.
From the start of a round
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Keyboard and screen controls
Check the rule below as you play. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout.
An example to follow
The example and rules describe the same game you can play above. A tile with north and east cables connects only to matching south and west cables on those neighbours. Start a new round when you are ready to try again.
A common point of confusion
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Keep the goal in mind before your next move.
Questions about this game
For this game, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The controls work with mouse or touch.
During a round, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Use the labelled controls for your next action.
When I start, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. The worked example offers another way to follow the rule.
For this game, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Scores here do not represent cash or prizes.
What rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The worked example offers another way to follow the rule.
When I start, how many people can play here?
Solo. This is local browser play, not internet matchmaking. The instructions above use these same rules.
During a round, why are some tiles green?
They have a chain of matching cable ends to the central server. The instructions above use these same rules.
When I start, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. Keep the current game state in view while applying this rule.
During a round, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The instructions above use these same rules.
On this page, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Scores here do not represent cash or prizes.