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69ZUOWEN

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · 69ZUOWEN

Read before your next round of Declaration Practice

A clear plan starts with the current position. Check whether a complete 13-card hand can satisfy every declaration requirement. Take the next action only when the current step is clear. Take a moment to read the table. Start a 10-question session. Read the visible rule label and wild rank, if shown. Check the relevant controls before continuing.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

A focus for your next round

For a calm first round, focus on one decision. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Return to the explanation when a decision is unclear.

What you need to achieve

Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Keep the active rule in mind.

Making your moves

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Making selections and moves

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take the next action only when the current step is clear. Look at the complete hand before deciding.

See the idea in action

Example hand: 10♣ 3♦ 4♣ 6♣ 4♥ Q♦ Q♠ A♥ 8♦ Joker K♥ 2♥ 6♦. Wild rank 11. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Return to the explanation when a decision is unclear.

Where a round can go wrong

A clear plan starts with the current position. Do not judge only the best three cards; every remaining card matters. Use another round to revisit a decision.

Further help with the game

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Take a moment to read the table. Check the relevant controls before continuing.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Keep the active rule in mind. The same rule applies on a phone and on a computer.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Take a moment to read the table. Use another round to revisit a decision.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Begin with the objective. Check the relevant controls before continuing.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Begin with the objective. The same rule applies on a phone and on a computer.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. A clear plan starts with the current position. Take the next action only when the current step is clear.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take a moment to read the table. Return to the explanation when a decision is unclear.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Work at your own pace. Check the relevant controls before continuing.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. A clear plan starts with the current position. Use another round to revisit a decision.

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